![]() I think a recurring gripe is that the game doesn't feel particularly rewarding until at least around the midway point. And so instead you get to play and spend time and watch your party interact the entire playthrough, which really helps them grow on you even if hte writing is a bit cheesy. But in an RPG, I want to see all the characters, and it's hard to grow attached to someone if theyr'e just always tucked away in a menu instead of out in battle.īug Fables I think handles this well since each character can be built in fairly radically different ways, they're effectively multiple characters all in one, with badges ultimately being the "characters" you slot into whatever vessel you want. In terms of mechanics, that's fine, though it's nice if the game gives me incentives to try out radically different builds (ie what Supergiant does with their games with giving rewards for trying every new toy out, or challenges or areas that require vastly different tactics to get past even if it's post-game). The most sought after of these relics is The Everlasting Sapling! Eating just one of its leaves can grant even immortality! In search of this ancient artifact, a brave team of explorers - Vi, Kabbu, and Leif - will travel across many different environments.A thing I dislsike about having parties large enough that you need to swap people out is that inevitably I end up just not ever using some characters. ![]() Insects from all over the world travel to it in search of the treasure scattered across it. ![]() Hidden within the foliage of nature lies a small but prosperous continent - Bugaria. Battles are turn-based and make use of action commands that can enhance attacks. Bug Fables is an adventure RPG following three heroes, Vi, Kabbu, and Leif, as they embark on an epic quest in Bugaria in search of treasure and immortality! The game combines colourful platforming with the heroes' unique abilities as they explore a wide variety of areas in the kingdom.
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